Built in 2018, for a curriculum that didn't exist yet
Futurum Academy was established in 2018 on a bet that mainstream schooling would be slow to make: that coding, robotics and design were becoming basic literacy, not electives. It positioned itself as a S.T.E.A.M academy for kids through young adults — science, technology, engineering, art and mathematics taught together, as one discipline of making. Eight years on, the bet reads less like a prediction and more like a description: the academy now operates six campuses across Singapore plus a Kuala Lumpur campus, teaching students from more than 20 countries.
- Established
- 2018
- Singapore campuses + Kuala Lumpur
- 6 + 1
- VEX IQ Singapore champions, 2023–2026
- 4 years
Projects first, theory in service of them
Futurum's method stands on three named foundations — spiral learning, Bloom's taxonomy and problem-based learning — which in a classroom translates to one rule: every concept is met inside a real project, then revisited at greater depth each year. The tracks are AI coding, robotics and 3D design. A four-year-old builds and animates; a nine-year-old writes Python and trains simple models; a fourteen-year-old engineers a competition robot with a documented design process. The academy's own summary of the intent is the best one:
“Every child arrives as a student. Every graduate leaves as a creator.”
- AI coding — computational thinking from visual blocks to Python and applied AI
- Robotics — the engineering design process, from first build to VEX competition
- 3D design — modelling, prototyping and the habit of shipping physical ideas
A record you can verify
STEAM education is easy to market and hard to prove, which is why Futurum's competitive record matters. Its teams have been VEX IQ Singapore champions four years running, 2023 through 2026, alongside dozens of international competition medals and world-championship-level teams competing across VEX, WRO and FIRST LEGO League. The brand's recognition is equally checkable — NS Mark Gold, SME 500 and E100 among its awards, with coverage in The Straits Times, Zaobao and 8World. None of this settles whether a school is right for your child; all of it settles whether the teaching is real.
Where Futurum sits in the OpenKids journey
Inside the OpenKids 3-to-24 pathway, Futurum powers the STEAM & AI programme — the build years, ages 4 to 16, where curiosity becomes code, circuits and real projects. It is also the ecosystem's pipeline: children who start with visual coding at four become the VEX IQ champions at ten, and the strongest builders graduate into the championship robotics teams that took a world title in 2026. The staircase is continuous by design.
Why 'creator, not consumer' is the hill worth defending
Our conviction: the divide that will matter for this generation is not between kids who use technology and kids who don't — every child will use it. It is between children who experience technology as something done to them and children who experience it as something they do. That difference is built young, project by project, in rooms where a broken robot is a Tuesday and shipping something imperfect is normal. A school that graduates creators is not teaching a subject. It is installing a stance towards the world — and a stance, once installed, is very hard to remove.
Frequently Asked Questions
What is Futurum Academy?
Futurum Academy is a Singapore STEAM education brand established in 2018, teaching AI coding, robotics and 3D design across six Singapore campuses and a Kuala Lumpur campus. It powers the STEAM & AI programme of the OpenKids ecosystem under TAFA Group, serving ages 4–16.
What competition results has Futurum Academy achieved?
Futurum's teams have been VEX IQ Singapore champions four years running, 2023–2026, with international medals and world-championship-level teams across VEX, WRO and FIRST LEGO League. Its strongest builders feed the OpenKids championship robotics programme that won the 2026 VEX V5 world title.
What ages does Futurum Academy teach?
Within the OpenKids pathway, Futurum's programme serves ages 4 to 16 — visual coding and maker foundations from 4, Python and AI engineering from around 9, and competition robotics and advanced projects from 12.
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